Photon Engine 2.0.0-beta
A physically based renderer.
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Receiver.h File Reference
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/Color/Spectrum.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::Receiver
 A target that can receive any physical quantity, typically electromagnetic energy. The received energy is originated from some Emitters. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.