|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/TVector2.h"#include "Math/TVector3.h"#include "Math/Color/Spectrum.h"#include <Common/assertion.h>#include <Common/primitive_type.h>Go to the source code of this file.
Classes | |
| class | ph::Receiver |
A target that can receive any physical quantity, typically electromagnetic energy. The received energy is originated from some Emitters. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |