Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Receiver/ThinLensCamera.h"
#include "Core/Ray.h"
#include "Math/Transform/Transform.h"
#include "Math/Transform/RigidTransform.h"
#include "Math/Random/Random.h"
#include "Math/Geometry/TDisk.h"
#include <Common/assertion.h>
#include <iostream>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |