Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
ThinLensCamera.cpp File Reference
#include "Core/Receiver/ThinLensCamera.h"
#include "Core/Ray.h"
#include "Math/Transform/Transform.h"
#include "Math/Transform/RigidTransform.h"
#include "Math/Random/Random.h"
#include "Math/Geometry/TDisk.h"
#include <Common/assertion.h>
#include <iostream>

Namespaces

namespace  ph
 The root for all renderer implementations.