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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Receiver/ThinLensCamera.h"#include "Core/Ray.h"#include "Math/Transform/Transform.h"#include "Math/Transform/RigidTransform.h"#include "Math/Random/Random.h"#include "Math/Geometry/TDisk.h"#include <Common/assertion.h>#include <iostream>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |