Photon Engine 2.0.0-beta
A physically based renderer.
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SdlResourceId.h
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1#pragma once
2
3#include <cstdint>
4
5namespace ph
6{
7
8using SdlResourceId = std::uint64_t;
9
11
16
17}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
std::uint64_t SdlResourceId
Definition SdlResourceId.h:8
SdlResourceId gen_sdl_resource_id()
Definition SdlResourceId.cpp:8
constexpr SdlResourceId EMPTY_SDL_RESOURCE_ID
Definition SdlResourceId.h:10