32 return std::sqrt(
calc_MSE(expected, estimated));
void to_HDR(const LdrRgbFrame &srcFrame, HdrRgbFrame *const out_dstFrame)
Definition frame_utils.cpp:28
real calc_RMSE(const HdrRgbFrame &expected, const HdrRgbFrame &estimated)
Definition frame_utils.h:30
void abs_diff(const HdrRgbFrame &frameA, const HdrRgbFrame &frameB, HdrRgbFrame *const out_result)
Definition frame_utils.cpp:44
void to_LDR(const HdrRgbFrame &srcFrame, LdrRgbFrame *const out_dstFrame)
Definition frame_utils.cpp:14
real calc_MSE(const HdrRgbFrame &expected, const HdrRgbFrame &estimated)
Definition frame_utils.cpp:68
The root for all renderer implementations.
Definition EEngineProject.h:6
TFrame< HdrComponent, 3 > HdrRgbFrame
Definition frame_fwd.h:17
TFrame< LdrComponent, 3 > LdrRgbFrame
Definition frame_fwd.h:16