Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Random/TUniformRandomBitGenerator.h"
#include <Common/primitive_type.h>
#include <type_traits>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::math::TUrbg32x2< URBG1, URBG2 > |
Combining two 32-bit RNGs to form a new 64-bit RNG. If any of the input RNG is not a 32-bit type, this generator will treat it as a 32-bit RNG (e.g., by converting its generated bits to 32-bit). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |