Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Random/DeterministicSeeder.h"
#include "EngineInitSettings.h"
#include "Math/math_table.h"
#include <Common/config.h>
#include <Common/logging.h>
#include <random>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |