Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/Random/Random.h"
#include "Math/math.h"
#include "Math/Random/DeterministicSeeder.h"
#include "Math/Random/TMt19937.h"
#include "Math/Random/Pcg32.h"
#include "Math/Random/Pcg64DXSM.h"
#include "Math/Random/TUrbg32x2.h"
#include <Common/assertion.h>
#include <random>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |