Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TAABB2D.h"
#include "Math/TVector2.h"
#include "Math/Random/TPwcDistribution1D.h"
#include <cstddef>
#include <vector>
#include <array>
#include "Math/Random/TPwcDistribution2D.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TPwcDistribution2D< T > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |