#include "Math/Random/TUniformRandomBitGenerator.h"
#include "Math/hash.h"
#include "Math/math.h"
#include <Common/primitive_type.h>
Go to the source code of this file.
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namespace | ph |
| The root for all renderer implementations.
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namespace | ph::math |
| Math functions and utilities.
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namespace | ph::math::detail |
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◆ PH_MATH_PCG64_EMULATED_UINT128
#define PH_MATH_PCG64_EMULATED_UINT128 1 |
◆ PH_MATH_PCG64_FORCE_EMULATED_UINT128
#define PH_MATH_PCG64_FORCE_EMULATED_UINT128 0 |
Define as 1 to force the use of emulated 128-bit math.