Photon Engine 2.0.0-beta
A physically based renderer.
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Pcg32.h File Reference
#include "Math/Random/TUniformRandomBitGenerator.h"
#include "Math/hash.h"
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::math::Pcg32
 PCG-32 generator. This is the pcg32 generator in O'Neill's original pcg-cpp implementation. References: [1] https://dotat.at/@/2023-06-21-pcg64-dxsm.html [2] https://github.com/imneme/pcg-c-basic [3] https://github.com/wjakob/pcg32. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.