Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Random/TUniformRandomBitGenerator.h"
#include "Math/hash.h"
#include <Common/primitive_type.h>
Go to the source code of this file.
Classes | |
class | ph::math::Pcg32 |
PCG-32 generator. This is the pcg32 generator in O'Neill's original pcg-cpp implementation. References: [1] https://dotat.at/@/2023-06-21-pcg64-dxsm.html [2] https://github.com/imneme/pcg-c-basic [3] https://github.com/wjakob/pcg32. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |