Photon Engine 2.0.0-beta
A physically based renderer.
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AImageDome.h File Reference
#include "Actor/ADome.h"
#include "DataIO/FileSystem/ResourceIdentifier.h"
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include "SDL/sdl_interface.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::AImageDome
 Model the sky of the scene with an image. Using a background image to represent the energy emitted from far away. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.