Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/ADome.h"
#include "DataIO/FileSystem/ResourceIdentifier.h"
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include "SDL/sdl_interface.h"
#include <memory>
Go to the source code of this file.
Classes | |
class | ph::AImageDome |
Model the sky of the scene with an image. Using a background image to represent the energy emitted from far away. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |