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Photon Engine 2.0.0-beta
A physically based renderer.
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APreethamDome.cpp File Reference
#include "Actor/Dome/APreethamDome.h"
#include "Core/Texture/Sky/PreethamTexture.h"
#include "Math/math.h"
#include "Math/time.h"
#include "Math/Geometry/location.h"
#include <Common/logging.h>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (PreethamDomeActor, Actor)