Photon Engine 2.0.0-beta
A physically based renderer.
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ECoordSys.h
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1#pragma once
2
3namespace ph
4{
5
6enum class ECoordSys : int
7{
8 World = 0,
9 Local = 1,
10
11 SIZE = 2
12};
13
14}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
ECoordSys
Definition ECoordSys.h:7