Photon Engine
2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
ECoordSys.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
ph
4
{
5
6
enum class
ECoordSys
:
int
7
{
8
World
= 0,
9
Local
= 1,
10
11
SIZE
= 2
12
};
13
14
}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::ECoordSys
ECoordSys
Definition
ECoordSys.h:7
ph::ECoordSys::Local
@ Local
ph::ECoordSys::SIZE
@ SIZE
ph::ECoordSys::World
@ World
Source
Core
ECoordSys.h
Generated by
1.11.0