A physical shape in the scene.
Definition Primitive.h:23
A group of cooked data that represent the visible part of the scene at a specific time....
Definition TransientVisualElement.h:19
std::vector< const Intersectable * > intersectables
Definition TransientVisualElement.h:21
void add(const Primitive *primitive)
Definition TransientVisualElement.cpp:11
std::vector< const Emitter * > emitters
Definition TransientVisualElement.h:22
std::vector< const Primitive * > primitivesView
Represent the same shape as intersectables. Will be provided if obtaining such representation incurs ...
Definition TransientVisualElement.h:29
The root for all renderer implementations.
Definition EEngineProject.h:6