8#include <Common/primitive_type.h>
54 StructType ztruct(
"transform");
55 ztruct.description(
"Data structure describing placement of an entity in the virtual world.");
70 scale.description(
"Scale of the entity.");
72 scale.defaultTo({1, 1, 1});
73 ztruct.addField(
scale);
SDL binding type for a typical C++ struct.
Definition TSdlOwnerStruct.h:18
Definition TSdlQuaternion.h:19
TSdlValue & description(std::string descriptionStr)
Definition TSdlValue.ipp:95
TSdlValue & optional()
Definition TSdlValue.ipp:103
TSdlValue & defaultTo(T defaultValue)
Definition TSdlValue.ipp:71
Definition TSdlVector3.h:19
static TQuaternion makeNoRotation()
Definition TQuaternion.ipp:14
Math functions and utilities.
Definition TransformInfo.h:10
The root for all renderer implementations.
Definition EEngineProject.h:6