Photon Engine 2.0.0-beta
A physically based renderer.
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ModelParser.h
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1#pragma once
2
3#include <string>
4#include <vector>
5
6namespace ph
7{
8
9class AModel;
10
12{
13public:
14 virtual ~ModelParser() = 0;
15
16 virtual bool parse(const std::string& fullFilename, std::vector<AModel>* const out_models) = 0;
17};
18
19}// end namespace ph
Definition ModelParser.h:12
virtual bool parse(const std::string &fullFilename, std::vector< AModel > *const out_models)=0
virtual ~ModelParser()=0
The root for all renderer implementations.
Definition EEngineProject.h:6