Photon Engine
2.0.0-beta
A physically based renderer.
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ModelParser.h
Go to the documentation of this file.
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#pragma once
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#include <string>
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#include <vector>
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namespace
ph
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{
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class
AModel;
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class
ModelParser
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{
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public
:
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virtual
~ModelParser
() = 0;
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virtual
bool
parse
(
const
std::string& fullFilename, std::vector<AModel>*
const
out_models) = 0;
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};
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}
// end namespace ph
ph::ModelParser
Definition
ModelParser.h:12
ph::ModelParser::parse
virtual bool parse(const std::string &fullFilename, std::vector< AModel > *const out_models)=0
ph::ModelParser::~ModelParser
virtual ~ModelParser()=0
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Actor
ModelParser
ModelParser.h
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