Photon Engine 2.0.0-beta
A physically based renderer.
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AiMeshParser.h
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1#pragma once
2
3//#include <assimp/importer.hpp>
4//#include <assimp/postprocess.h>
5//#include <assimp/scene.h>
6//#include <assimp/mesh.h>
7//
8//#include <memory>
9//
10//namespace ph
11//{
12//
13//class Geometry;
14//
15//class AiMeshParser final
16//{
17//public:
18// static std::shared_ptr<Geometry> parse(const aiMesh* const mesh);
19//};
20//
21//}// end namespace ph