Photon Engine
2.0.0-beta
A physically based renderer.
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AiMeshParser.h
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#pragma once
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//#include <assimp/importer.hpp>
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//#include <assimp/postprocess.h>
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//#include <assimp/scene.h>
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//#include <assimp/mesh.h>
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//
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//#include <memory>
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//
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//namespace ph
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//{
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//
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//class Geometry;
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//
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//class AiMeshParser final
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//{
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//public:
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// static std::shared_ptr<Geometry> parse(const aiMesh* const mesh);
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//};
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//
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//}// end namespace ph
Source
Actor
ModelParser
AiMeshParser.h
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