Photon Engine
2.0.0-beta
A physically based renderer.
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AiMaterialParser.h
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#pragma once
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//#include <assimp/material.h>
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//
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//#include <memory>
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//#include <string>
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//
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//namespace ph
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//{
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//
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//class Material;
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//
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//class AiMaterialParser final
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//{
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//public:
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// static std::shared_ptr<Material> parseMaterial(const aiMaterial* const material, const std::string& modelDirectory);
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//};
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//
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//}// end namespace ph
Source
Actor
ModelParser
AiMaterialParser.h
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