Photon Engine 2.0.0-beta
A physically based renderer.
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AiMaterialParser.h
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1#pragma once
2
3//#include <assimp/material.h>
4//
5//#include <memory>
6//#include <string>
7//
8//namespace ph
9//{
10//
11//class Material;
12//
13//class AiMaterialParser final
14//{
15//public:
16// static std::shared_ptr<Material> parseMaterial(const aiMaterial* const material, const std::string& modelDirectory);
17//};
18//
19//}// end namespace ph