Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include "RenderCore/OpenGL/OpenglGHI.h"
#include "Platform/Platform.h"
#include "RenderCore/ghi_infos.h"
#include "RenderCore/OpenGL/OpenglContext.h"
#include "RenderCore/OpenGL/opengl_enums.h"
#include "RenderCore/OpenGL/OpenglTexture.h"
#include "RenderCore/OpenGL/OpenglFramebuffer.h"
#include "RenderCore/OpenGL/Opengl.h"
#include "RenderCore/OpenGL/OpenglMesh.h"
#include "RenderCore/OpenGL/OpenglIndexStorage.h"
#include "RenderCore/OpenGL/OpenglVertexStorage.h"
#include "RenderCore/OpenGL/OpenglShader.h"
#include "RenderCore/OpenGL/OpenglShaderProgram.h"
#include "ThirdParty/glad2_with_GLFW3.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/utility.h>
#include <Utility/TBitFlags.h>
#include <string_view>
#include <cstddef>
#include <format>
Namespaces | |
namespace | ph |
namespace | ph::editor |
namespace | ph::editor::ghi |
Functions | |
ph::editor::ghi::PH_DEFINE_INTERNAL_LOG_GROUP (OpenglGHI, GHI) | |
void APIENTRY | ph_editor_OpenGL_debug_callback (const GLenum source, const GLenum type, const GLuint id, const GLenum severity, const GLsizei length, const GLchar *const message, const void *const userParam) |
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inline |