Here is a list of all functions with links to the classes they belong to:
- r -
- rawCommand() : ph::editor::ghi::GHI
- read() : ph::editor::DesignerSceneReader
- RealtimeRenderer() : ph::editor::render::RealtimeRenderer
- registerObjectType() : ph::editor::DesignerScene
- remove() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- removeAllContents() : ph::editor::render::Scene
- removeAt() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- removeFramebuffer() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- removeImage() : ph::editor::ImguiEditorImageViewer
- removeIndexStorage() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- removeListener() : ph::editor::TClassEventDispatcher< EventType, ClassType >, ph::editor::TEventDispatcher< EventType >
- removeListenerImmediately() : ph::editor::TClassEventDispatcher< EventType, ClassType >, ph::editor::TEventDispatcher< EventType >
- removeMesh() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- removeRendererBinding() : ph::editor::DesignerScene
- removeResource() : ph::editor::render::Scene
- removeScene() : ph::editor::Editor, ph::editor::render::System
- removeShader() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- removeShaderProgram() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- removeTexture() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager, ph::editor::render::Scene
- removeVertexStorage() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- render() : ph::editor::OfflineRenderAgent, ph::editor::render::OfflineRenderer, ph::editor::RenderAgent
- renderCleanup() : ph::editor::DesignerScene, ph::editor::Editor
- renderInit() : ph::editor::DesignerObject, ph::editor::OfflineRenderAgent
- RenderThread() : ph::editor::RenderThread
- RenderThreadCaller() : ph::editor::RenderThreadCaller
- renderUninit() : ph::editor::DesignerObject, ph::editor::OfflineRenderAgent
- renderUpdate() : ph::editor::DesignerObject, ph::editor::DesignerScene, ph::editor::Editor, ph::editor::EditorDebugRenderModule, ph::editor::ImguiRenderModule, ph::editor::OfflineRenderAgent, ph::editor::RenderModule
- renderWithDefaultConfig() : ph::editor::RenderAgent
- requestWorkerStop() : ph::editor::TFrameWorkerThread< NUM_BUFFERS, R(Args...)>, ph::editor::TUnbufferedFrameWorkerThread< R(Args...)>
- resizableCopy() : ph::editor::imgui::StringCache
- resume() : ph::editor::DesignerScene
- returnOne() : ph::editor::TConcurrentHandleDispatcher< Handle >, ph::editor::THandleDispatcher< Handle >
- returnOneHandle() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- rotate() : ph::editor::ObjectTransform
- run() : ph::editor::Application, ph::editor::TQuery< Target, Performer >
- runExecutor() : ph::editor::DesignerSceneReader
- runPendingCleanups() : ph::editor::render::Scene
- runPendingSetups() : ph::editor::render::Scene