Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include "EditorCore/Storage/fwd.h"
#include "EditorCore/Storage/TWeakHandle.h"
#include <Common/primitive_type.h>
#include <variant>
Go to the source code of this file.
Namespaces | |
namespace | ph |
namespace | ph::editor |
namespace | ph::editor::ghi |
Typedefs | |
using | ph::editor::ghi::TextureHandle = TWeakHandle<TextureObject, uint32, uint32> |
using | ph::editor::ghi::VertexStorageHandle = TWeakHandle<VertexStorageObject, uint32, uint32> |
using | ph::editor::ghi::IndexStorageHandle = TWeakHandle<IndexStorageObject, uint32, uint32> |
using | ph::editor::ghi::MeshHandle = TWeakHandle<MeshObject, uint32, uint32> |
using | ph::editor::ghi::ShaderHandle = TWeakHandle<ShaderObject, uint32, uint32> |
using | ph::editor::ghi::ShaderProgramHandle = TWeakHandle<ShaderProgramObject, uint32, uint32> |
using | ph::editor::ghi::FramebufferHandle = TWeakHandle<FramebufferObject, uint32, uint32> |
using | ph::editor::ghi::MemoryHandle = TWeakHandle<MemoryObject, uint32, uint32> |
using | ph::editor::ghi::TextureNativeHandle |