Here is a list of all functions with links to the classes they belong to:
- c -
- cancel() : ph::editor::TQuery< Target, Performer >, ph::editor::TQueryPerformer< Target >
- canHaveChildren() : ph::editor::DesignerObject, ph::editor::FlatDesignerObject, ph::editor::HierarchicalDesignerObject
- capacity() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- cbegin() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >
- cend() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >
- changeObjectRenderTick() : ph::editor::DesignerScene
- changeObjectTick() : ph::editor::DesignerScene
- changeObjectVisibility() : ph::editor::DesignerScene
- checkCompleteness() : ph::editor::ghi::OpenglFramebuffer
- cleanup() : ph::editor::DesignerScene, ph::editor::Editor
- cleanupGHI() : ph::editor::render::IDynamicSceneResource, ph::editor::render::ImguiRenderContent, ph::editor::render::ISceneResource, ph::editor::render::OfflineRenderer, ph::editor::render::RealtimeRenderer, ph::editor::render::SceneRenderer, ph::editor::render::Shader, ph::editor::render::Texture2D, ph::editor::render::TextureResource
- cleanupTextures() : ph::editor::ImguiImageLibrary
- clear() : ph::editor::ghi::GraphicsMemoryBlock, ph::editor::imgui::StringCache, ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TQuery< Target, Performer >, ph::editor::UIPropertyLayout
- clearBuffer() : ph::editor::ghi::GHI, ph::editor::ghi::NullGHI, ph::editor::ghi::OpenglGHI
- clearColor() : ph::editor::ghi::OpenglFramebuffer
- clearDepthStencil() : ph::editor::ghi::OpenglFramebuffer
- clearRemovedScenes() : ph::editor::render::SystemController
- clearRemovingScenes() : ph::editor::render::SystemController
- clearSelection() : ph::editor::DesignerScene, ph::editor::ImguiFileSystemDialog
- close() : ph::editor::Application
- collapse() : ph::editor::FileSystemExplorer
- commandGenerated() : ph::editor::DesignerSceneWriter
- commandVersionSet() : ph::editor::DesignerSceneReader
- consume() : ph::editor::Event
- copyFrom() : ph::editor::render::ImguiRenderContent::ImguiRenderData
- create() : ph::editor::ghi::OpenglObjectCreator, ph::editor::ghi::OpenglTexture
- createAt() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- createBuffer() : ph::editor::ghi::OpenglFramebuffer
- createCleanupRenderCommands() : ph::editor::ImguiRenderModule, ph::editor::RenderModule
- createFramebuffer() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager
- createGHICommands() : ph::editor::render::IDynamicSceneResource, ph::editor::render::ImguiRenderContent, ph::editor::render::OfflineRenderer, ph::editor::render::RealtimeRenderer, ph::editor::render::SceneRenderer
- createGHICommandsForDynamicResources() : ph::editor::render::Scene
- createImmutableStorage() : ph::editor::ghi::OpenglTexture
- createIndexStorage() : ph::editor::ghi::GHI, ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullGHI, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglGHI, ph::editor::ghi::OpenglObjectManager
- createMesh() : ph::editor::ghi::GHI, ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullGHI, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglGHI, ph::editor::ghi::OpenglObjectManager
- createMultiSampled() : ph::editor::ghi::OpenglTexture
- createRenderCommands() : ph::editor::DesignerObject, ph::editor::DesignerScene, ph::editor::Editor, ph::editor::EditorDebugRenderModule, ph::editor::ImguiImageLibrary, ph::editor::ImguiRenderModule, ph::editor::RenderModule
- createResource() : ph::editor::DesignerSceneReader
- createScene() : ph::editor::Editor
- createSceneFromDescription() : ph::editor::Editor
- createSetupRenderCommands() : ph::editor::ImguiRenderModule, ph::editor::RenderModule
- createShader() : ph::editor::ghi::GHI, ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullGHI, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglGHI, ph::editor::ghi::OpenglObjectManager
- createShaderProgram() : ph::editor::ghi::GHI, ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullGHI, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglGHI, ph::editor::ghi::OpenglObjectManager
- createTexture() : ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglObjectManager, ph::editor::render::Scene
- createVertexStorage() : ph::editor::ghi::GHI, ph::editor::ghi::GraphicsObjectManager, ph::editor::ghi::NullGHI, ph::editor::ghi::NullObjectManager, ph::editor::ghi::OpenglGHI, ph::editor::ghi::OpenglObjectManager