Here is a list of all functions with links to the classes they belong to:
- s -
- save() : ph::editor::DesignerSceneMetaInfo
- saveResource() : ph::editor::DesignerSceneWriter
- saveScene() : ph::editor::Editor
- saveSettings() : ph::editor::Editor
- scale() : ph::editor::ObjectTransform
- Scene() : ph::editor::render::Scene
- SceneFramebufferResizedEvent() : ph::editor::SceneFramebufferResizedEvent
- select() : ph::editor::DesignerObject
- selectObject() : ph::editor::DesignerScene
- set() : ph::editor::ObjectTransform
- setActiveScene() : ph::editor::Editor
- setBlockSource() : ph::editor::ghi::GraphicsMemoryBlock
- setClearColor() : ph::editor::ghi::GHI, ph::editor::ghi::NullGHI, ph::editor::ghi::OpenglGHI
- setCmdArgs() : ph::editor::AppSettings
- setCurrentImage() : ph::editor::ImguiEditorImageViewer
- setCurrentRootPath() : ph::editor::FileSystemExplorer
- setFloat32() : ph::editor::ghi::OpenglShaderProgram, ph::editor::ghi::ShaderProgram
- setGraphicsContext() : ph::editor::RenderThread
- setImagePixelIndicators() : ph::editor::ImguiEditorImageViewer
- setInt32() : ph::editor::ghi::OpenglShaderProgram, ph::editor::ghi::ShaderProgram
- setLocalToParent() : ph::editor::DesignerObject, ph::editor::FlatDesignerObject, ph::editor::GeneralImposter, ph::editor::HierarchicalDesignerObject, ph::editor::RenderAgent, ph::editor::TextualNoteObject
- setMatrix4F() : ph::editor::ghi::OpenglShaderProgram, ph::editor::ghi::ShaderProgram
- setName() : ph::editor::DesignerObject, ph::editor::DesignerScene
- setObjectToDefault() : ph::editor::DesignerScene
- setPos() : ph::editor::ObjectTransform
- setReadOnly() : ph::editor::UIProperty
- setRenderDescriptionLink() : ph::editor::DesignerScene
- setRenderTick() : ph::editor::DesignerObject
- setRot() : ph::editor::ObjectTransform
- setScale() : ph::editor::ObjectTransform
- setSceneInfo() : ph::editor::DesignerSceneReader
- setSize1D() : ph::editor::ghi::TextureDesc
- setSize2D() : ph::editor::ghi::TextureDesc
- setSystem() : ph::editor::render::Scene
- setTick() : ph::editor::DesignerObject
- setUniform() : ph::editor::ghi::ShaderProgram
- setUniqueName() : ph::editor::DesignerObject
- setupGHI() : ph::editor::render::IDynamicSceneResource, ph::editor::render::ImguiRenderContent, ph::editor::render::ISceneResource, ph::editor::render::OfflineRenderer, ph::editor::render::RealtimeRenderer, ph::editor::render::SceneRenderer, ph::editor::render::Shader, ph::editor::render::Texture2D, ph::editor::render::TextureResource
- setVector3F() : ph::editor::ghi::OpenglShaderProgram, ph::editor::ghi::ShaderProgram
- setVector4F() : ph::editor::ghi::OpenglShaderProgram, ph::editor::ghi::ShaderProgram
- setViewport() : ph::editor::ghi::GHI, ph::editor::ghi::NullGHI, ph::editor::ghi::OpenglGHI
- setVisibility() : ph::editor::DesignerObject
- setWorkingDirectory() : ph::editor::DesignerScene
- Shader() : ph::editor::ghi::Shader, ph::editor::render::Shader
- ShaderProgram() : ph::editor::ghi::ShaderProgram
- signifyNewRenderDataIsAvailable() : ph::editor::render::ImguiRenderContent
- SpecializedImposterBinder() : ph::editor::SpecializedImposterBinder
- start() : ph::editor::Editor
- startWorker() : ph::editor::TFrameWorkerThread< NUM_BUFFERS, R(Args...)>, ph::editor::TUnbufferedFrameWorkerThread< R(Args...)>
- stop() : ph::editor::Editor
- Storage() : ph::editor::ghi::Storage
- storeNamedDataPacket() : ph::editor::DesignerSceneReader
- StringCache() : ph::editor::imgui::StringCache
- swapBuffers() : ph::editor::ghi::GHI, ph::editor::ghi::NullGHI, ph::editor::ghi::OpenglGHI
- System() : ph::editor::render::System
- SystemController() : ph::editor::render::SystemController