Here is a list of all functions with links to the classes they belong to:
- n -
- newChild() : ph::editor::DesignerObject
- newHostArena() : ph::editor::ghi::GraphicsMemoryManager
- newImposter() : ph::editor::SpecializedImposterBinder
- newObject() : ph::editor::DesignerScene
- newRenderProducerHostArena() : ph::editor::ghi::GraphicsMemoryManager
- newRootObject() : ph::editor::DesignerScene
- newSharedRootObject() : ph::editor::DesignerScene
- nextCount() : ph::editor::IDGenerator
- nextGeneration() : ph::editor::TWeakHandle< Item, Index, Generation >
- nextRandomNumber() : ph::editor::IDGenerator
- nextTimestampedCount() : ph::editor::IDGenerator
- NullGHI() : ph::editor::ghi::NullGHI
- nullSceneIndex() : ph::editor::Editor
- numAllocatedBytes() : ph::editor::ghi::GraphicsMemoryBlock
- numAllocatedObjects() : ph::editor::DesignerScene
- numAttributeBytes() : ph::editor::ghi::VertexAttributeLocatorInfo
- numBytes() : ph::editor::ghi::OpenglIndexStorage, ph::editor::ghi::OpenglVertexStorage
- numChildren() : ph::editor::FileSystemDirectoryEntry
- numFreeSpace() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- numGroupBytes() : ph::editor::ghi::VertexGroupFormatInfo
- numIndices() : ph::editor::ghi::IndexStorage, ph::editor::ghi::OpenglIndexStorage
- numItems() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- numLayers() : ph::editor::render::TextureResource
- numPixels() : ph::editor::ghi::OpenglTexture
- numRemainingBytes() : ph::editor::ghi::GraphicsMemoryBlock
- numRenderTickingObjects() : ph::editor::DesignerScene
- numRootObjects() : ph::editor::DesignerScene
- numScenes() : ph::editor::Editor
- numTickingObjects() : ph::editor::DesignerScene
- numUsedBytes() : ph::editor::ghi::GraphicsMemoryBlock
- numVertexStorages() : ph::editor::ghi::Mesh
- numVertices() : ph::editor::ghi::OpenglVertexStorage, ph::editor::ghi::VertexStorage