Here is a list of all functions with links to the classes they belong to:
- i -
- IDynamicSceneResource() : ph::editor::render::IDynamicSceneResource
- ImguiEditorAssetBrowser() : ph::editor::ImguiEditorAssetBrowser
- ImguiEditorDebugPanel() : ph::editor::ImguiEditorDebugPanel
- ImguiEditorImageViewer() : ph::editor::ImguiEditorImageViewer
- ImguiEditorLog() : ph::editor::ImguiEditorLog
- ImguiEditorObjectTypeMenu() : ph::editor::ImguiEditorObjectTypeMenu
- ImguiEditorOfflineTaskManager() : ph::editor::ImguiEditorOfflineTaskManager
- ImguiEditorPanel() : ph::editor::ImguiEditorPanel
- ImguiEditorPropertyPanel() : ph::editor::ImguiEditorPropertyPanel
- ImguiEditorSceneCreator() : ph::editor::ImguiEditorSceneCreator
- ImguiEditorSceneManager() : ph::editor::ImguiEditorSceneManager
- ImguiEditorSceneObjectBrowser() : ph::editor::ImguiEditorSceneObjectBrowser
- ImguiEditorSettings() : ph::editor::ImguiEditorSettings
- ImguiEditorUI() : ph::editor::ImguiEditorUI
- ImguiEditorUIProxy() : ph::editor::ImguiEditorUIProxy
- ImguiFileSystemDialog() : ph::editor::ImguiFileSystemDialog
- imguiImage() : ph::editor::ImguiImageLibrary
- imguiImageButton() : ph::editor::ImguiImageLibrary
- ImguiImageLibrary() : ph::editor::ImguiImageLibrary
- ImguiRenderContent() : ph::editor::render::ImguiRenderContent
- ImguiRenderModule() : ph::editor::ImguiRenderModule
- ImguiSampleInspector() : ph::editor::ImguiSampleInspector
- IndexStorage() : ph::editor::ghi::IndexStorage
- init() : ph::editor::DesignerObject
- initialize() : ph::editor::GlfwDisplay, ph::editor::GlfwInput, ph::editor::ImguiImageLibrary
- initObject() : ph::editor::DesignerScene
- initResource() : ph::editor::DesignerSceneReader
- inputText() : ph::editor::imgui::StringCache
- isAttached() : ph::editor::ghi::OpenglColorAttachment, ph::editor::ghi::OpenglDepthStencilAttachment
- isCanceled() : ph::editor::TQuery< Target, Performer >
- ISceneResource() : ph::editor::render::ISceneResource
- isColor() : ph::editor::ghi::OpenglTexture
- isConsumed() : ph::editor::Event
- isDynamic() : ph::editor::render::IDynamicSceneResource, ph::editor::render::ISceneResource, ph::editor::render::SceneRenderer
- isEmpty() : ph::editor::ghi::FramebufferFormatInfo, ph::editor::ghi::MeshVertexLayoutInfo, ph::editor::ghi::VertexAttributeLocatorInfo, ph::editor::imgui::StringCache, ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TQuery< Target, Performer >, ph::editor::TStrongHandle< ItemInterface, Index, Generation >, ph::editor::TTrivialItemPool< Item, Dispatcher >, ph::editor::TWeakHandle< Item, Index, Generation >
- isFocused() : ph::editor::DisplayFocusChangedEvent
- isFresh() : ph::editor::TItemPool< Item, Dispatcher, ItemInterface >, ph::editor::TTrivialItemPool< Item, Dispatcher >
- isFullyInitialized() : ph::editor::DesignerScene
- isGlfwWindowInitialized() : ph::editor::GlfwPlatform
- isInitialized() : ph::editor::DesignerScene, ph::editor::DesignerSceneEvent
- isIntegerIndexType() : ph::editor::ghi::IndexStorage
- isKeyDown() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isKeyHold() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isKeyUp() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isMain() : ph::editor::ImguiEditorUI, ph::editor::ImguiEditorUIProxy
- isMouseButtonDown() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isMouseButtonHold() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isMouseButtonUp() : ph::editor::GlfwInput, ph::editor::PlatformInput
- isMultiSampled() : ph::editor::ghi::OpenglTexture
- isOnGHIThread() : ph::editor::GHIThread
- isOnMainThread() : ph::editor::Threads
- isOnRenderThread() : ph::editor::Threads
- isPaused() : ph::editor::DesignerScene
- isReadOnly() : ph::editor::UIProperty
- isReady() : ph::editor::TQueryPerformer< Target >
- isRepeating() : ph::editor::KeyPressedEvent
- isRoot() : ph::editor::DesignerSceneMetaInfo::ObjectMetaInfo
- isSelected() : ph::editor::DesignerObject
- isStopRequested() : ph::editor::TFrameWorkerThread< NUM_BUFFERS, R(Args...)>, ph::editor::TUnbufferedFrameWorkerThread< R(Args...)>
- isVisible() : ph::editor::DesignerObject