Photon Editor Library 2.0.0-beta
A physically based renderer.
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Namespaces | |
namespace | config |
namespace | detail |
namespace | ghi |
namespace | imgui |
namespace | render |
Classes | |
class | AboutInformation |
class | AbstractDesignerObject |
class | ActiveDesignerSceneChangedEvent |
class | Application |
class | AppModule |
class | AppModuleActionEvent |
class | AppSettings |
class | BasicMeshRenderPass |
struct | BufferedFrameInfo |
class | DesignerDataPacketInterface |
Data packet format for the editor scene. More... | |
class | DesignerObject |
class | DesignerObjectAddedEvent |
Event for an object that is added. The object has been initialized when this event fires. More... | |
class | DesignerObjectRemovalEvent |
Event for an object that is going to be removed. The object has not been removed yet (and still being an initialized object) when this event fires. More... | |
class | DesignerRendererBinding |
class | DesignerResourceScene |
class | DesignerScene |
class | DesignerSceneAddedEvent |
Event for a scene that is added. More... | |
class | DesignerSceneEvent |
class | DesignerSceneMetaInfo |
class | DesignerSceneReader |
Loading utility for designer scene. Loads .pds (Photon Designer Scene) file. More... | |
class | DesignerSceneRemovalEvent |
Event for a scene that is going to be removed. More... | |
class | DesignerSceneWriter |
Saving utility for designer scene. Writes .pds (Photon Designer Scene) file. More... | |
class | DimensionHints |
Size reference of various common UI elements. Unless otherwise noted, unit is in pixel (raster coordinates). Origin is on the lower-left corner. More... | |
class | DisplayClosedEvent |
class | DisplayFocusChangedEvent |
class | DisplayFramebufferResizedEvent |
class | EditContext |
class | EditContextUpdatedEvent |
class | Editor |
class | EditorDebugRenderModule |
class | EditorEventQueue |
class | EditorSettings |
class | EditorStats |
class | Event |
Base of all event types. Derived classes should strive to keep the size of the object small, as event objects are often passed by value for thread safety and ease of lifetime management, or being captured by functors. The type should also remain trivially-copyable . More... | |
class | FileSystemDirectoryEntry |
Information for a filesystem directory. More... | |
class | FileSystemExplorer |
class | FlatDesignerObject |
class | GeneralImposter |
class | GHIThread |
class | GHIThreadCaller |
Thin wrapper for GHI thread interactions from another thread. Mainly to hide unrelated GHI interface except for commonly used, cross-thread operations. More... | |
class | GHIThreadUpdateContext |
class | GlfwDisplay |
class | GlfwInput |
class | GlfwPlatform |
class | HelpMenu |
class | HierarchicalDesignerObject |
class | IDGenerator |
class | ImguiEditorAssetBrowser |
class | ImguiEditorDebugPanel |
class | ImguiEditorImageViewer |
class | ImguiEditorLog |
class | ImguiEditorObjectTypeMenu |
class | ImguiEditorOfflineTaskManager |
class | ImguiEditorPanel |
class | ImguiEditorPropertyPanel |
class | ImguiEditorSceneCreator |
class | ImguiEditorSceneManager |
class | ImguiEditorSceneObjectBrowser |
class | ImguiEditorSettings |
class | ImguiEditorTheme |
class | ImguiEditorToolState |
class | ImguiEditorUI |
class | ImguiEditorUIProxy |
class | ImguiFileSystemDialog |
struct | ImguiFileSystemDialogParameters |
class | ImguiFontLibrary |
class | ImguiImageLibrary |
class | ImguiRenderModule |
class | ImguiSampleInspector |
class | ImposterObject |
class | KeyEvent |
class | KeyPressedEvent |
class | KeyReleasedEvent |
class | MainThreadRenderUpdateContext |
class | MainThreadUpdateContext |
class | ModuleAttachmentInfo |
class | ModuleException |
class | NodeObject |
class | ObjectTransform |
class | OfflineRenderAgent |
class | Platform |
Platform abstraction. An abstraction layer for the underlying hardware the application is running on. For example, input and render operations are handled here. More... | |
class | PlatformDisplay |
Platform display abstraction. More... | |
class | PlatformException |
class | PlatformInput |
Platform input abstraction. More... | |
class | ProcedureModule |
class | Program |
class | RenderAgent |
class | RenderConfig |
class | RenderModule |
class | RenderThread |
class | RenderThreadCaller |
Thin wrapper for render thread interactions from another thread. Mainly to hide unrelated render thread interface except for commonly used, cross-thread operations. More... | |
class | RenderThreadUpdateContext |
class | SceneFramebufferResizedEvent |
class | SpecializedImposterBinder |
class | TClassEventDispatcher |
class | TConcurrentHandleDispatcher |
class | TConcurrentQueryManager |
class | TEditorEvent |
class | TestProcedureModule |
class | TEventDispatcher |
class | TextualNoteObject |
class | TFrameWorkerThread |
class | TFrameWorkerThread< NUM_BUFFERS, R(Args...)> |
class | THandleDispatcher |
Sequential handle dispatcher meant for single-threaded use. More... | |
class | Threads |
class | TItemPool |
A general item pool. More... | |
class | TItemPoolInterface |
class | TQuery |
class | TQueryPerformer |
class | TStrongHandle |
Handle with strong reference semantics. Default constructor creates empty handle. More... | |
class | TTrivialItemPool |
Item pool for simple types. This item pool is designed to minimize execution time and memory footprint. As a result, some operations are not possible compare to TItemPool , e.g., iterating over created items, clear, etc. User is expected to keep track of the handles and use them to iterate the container the way they prefer. When using manual handle management APIs, lost handles cannot be retrieved and those storage slots are effectively leaked (pool dtor will still correctly free the memory though). More... | |
class | TUnbufferedFrameWorkerThread |
class | TUnbufferedFrameWorkerThread< R(Args...)> |
class | TWeakHandle |
Handle with weak reference semantics. Default constructor creates empty handle. More... | |
class | UIProperty |
class | UIPropertyGroup |
class | UIPropertyLayout |
struct | UnbufferedFrameInfo |
class | ViewportCamera |
Concepts | |
concept | CWeakHandle |
concept | CHandleDispatcher |
Typedefs | |
template<typename EventType > | |
using | TEventListener = TFunction<void(const EventType& e)> |
Enumerations | |
enum class | EEditContextEvent : uint8 { None = 0 , ActiveSceneChanged } |
enum class | EObjectState : uint32f { HasInitialized = math::flag_bit<uint32f, 0>() , HasRenderInitialized = math::flag_bit<uint32f, 1>() , HasRenderUninitialized = math::flag_bit<uint32f, 2>() , HasUninitialized = math::flag_bit<uint32f, 3>() , Root = math::flag_bit<uint32f, 4>() , Ticking = math::flag_bit<uint32f, 5>() , RenderTicking = math::flag_bit<uint32f, 6>() , Selected = math::flag_bit<uint32f, 7>() , Hidden = math::flag_bit<uint32f, 8>() } |
enum class | EKeyCode : uint8 { Unknown = 0 , F1 = 1 , F2 = 2 , F3 = 3 , F4 = 4 , F5 = 5 , F6 = 6 , F7 = 7 , F8 = 8 , F9 = 9 , F10 = 10 , F11 = 11 , F12 = 12 , A = 20 , B = 21 , C = 22 , D = 23 , E = 24 , F = 25 , G = 26 , H = 27 , I = 28 , J = 29 , K = 30 , L = 31 , M = 32 , N = 33 , O = 34 , P = 35 , Q = 36 , R = 37 , S = 38 , T = 39 , U = 40 , V = 41 , W = 42 , X = 43 , Y = 44 , Z = 45 , Space = 46 , Apostrophe = 47 , Comma = 48 , Minus = 49 , Period = 50 , Slash = 51 , Semicolon = 52 , Equal = 53 , LeftBracket = 54 , Backslash = 55 , RightBracket = 56 , GraveAccent = 57 , Escape = 60 , Enter = 61 , Tab = 62 , Backspace = 63 , Insert = 64 , Delete = 65 , Right = 66 , Left = 67 , Down = 68 , Up = 69 , PageUp = 70 , PageDown = 71 , Home = 72 , End = 73 , CapsLock = 74 , ScrollLock = 75 , NumLock = 76 , PrintScreen = 77 , Pause = 78 , LeftShift = 79 , LeftControl = 80 , LeftAlt = 81 , LeftSuper = 82 , RightShift = 83 , RightControl = 84 , RightAlt = 85 , RightSuper = 86 , Menu = 87 , K0 = 90 , K1 = 91 , K2 = 92 , K3 = 93 , K4 = 94 , K5 = 95 , K6 = 96 , K7 = 97 , K8 = 98 , K9 = 99 , KDecimal = 100 , KDivide = 101 , KMultiply = 102 , KSubtract = 103 , KAdd = 104 , KEnter = 105 , KEqual = 106 , D0 = 110 , D1 = 111 , D2 = 112 , D3 = 113 , D4 = 114 , D5 = 115 , D6 = 116 , D7 = 117 , D8 = 118 , D9 = 119 , Num } |
enum class | EMouseCode : uint8 { Unknown = 0 , Left = 1 , Right = 2 , Middle = 3 , Num } |
enum class | EAppModuleAction |
enum class | EEventType { Unknown = 0 , DisplayClose , DisplayResize , DisplayFocus , DisplayLostFocus , DisplayMove , FramebufferResize , AppTick , AppUpdate , AppRender , KeyDown , KeyUp , KeyHit , MouseButtonDown , MouseButtonUp , MouseClick , MouseScroll , MouseMove } |
enum class | EEventSource : uint32f { Unknown = 0 , App = math::flag_bit<uint32f, 0>() , Input = math::flag_bit<uint32f, 1>() , Keyboard = math::flag_bit<uint32f, 2>() , Mouse = math::flag_bit<uint32f, 3>() , MouseButton = math::flag_bit<uint32f, 4>() } |
enum | EQuery { Once , AutoRetry } |
enum | EImguiPanelCategory { Window = 0 , File , Edit , Tools , Debug } |
enum | EImguiPanelDockingLot { None = 0 , Center , Bottom , UpperRight , LowerRight } |
enum class | EImguiImage { Warning = 0 , Folder , File , Image , SIZE } |
Built-in images. More... | |
using ph::editor::TEventListener = TFunction<void(const EventType& e)> |
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enum ph::editor::EQuery |
int ph::editor::application_entry_point | ( | int | argc, |
char * | argv[] ) |
Main function for the editor application.
Path ph::editor::get_editor_data_directory | ( | ) |
Path ph::editor::get_imgui_data_directory | ( | ) |
std::span< const SdlClass *const > ph::editor::get_registered_editor_classes | ( | ) |
Get a list of registered SDL classes from the editor.
std::span< const SdlEnum *const > ph::editor::get_registered_editor_enums | ( | ) |
Get a list of registered SDL enums from the editor.
int ph::editor::imgui_demo_entry_point | ( | int | argc, |
char * | argv[] ) |
Main function for the UI library demo. Useful for playing with all UI features.
void ph::editor::imgui_show_demo_window | ( | bool *const | isOpening | ) |
void ph::editor::implot_show_demo_window | ( | bool *const | isOpening | ) |
ph::editor::PH_DECLARE_LOG_GROUP | ( | DearImGui | ) |
ph::editor::PH_DECLARE_LOG_GROUP | ( | DesignerScene | ) |
ph::editor::PH_DECLARE_LOG_GROUP | ( | ImposterObject | ) |
ph::editor::PH_DEFINE_EXTERNAL_LOG_GROUP | ( | TFrameWorkerThread | , |
EditorCore | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | Application | , |
App | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | DesignerSceneMetaInfo | , |
Designer | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | DesignerSceneReader | , |
Designer | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | DesignerSceneWriter | , |
Designer | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | EditorEventQueue | , |
Editor | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | FileSystemExplorer | , |
EditorCore | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | GHIThread | , |
RenderCore | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | GlfwDisplay | , |
EditorPlatform | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | GlfwInput | , |
EditorPlatform | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | GlfwPlatform | , |
EditorPlatform | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | Program | , |
EditorCore | ) |
ph::editor::PH_DEFINE_INTERNAL_LOG_GROUP | ( | RenderThread | , |
Render | ) |
ph::editor::PH_DEFINE_LOG_GROUP | ( | DearImGui | , |
Module | ) |
ph::editor::PH_DEFINE_LOG_GROUP | ( | DesignerScene | , |
Designer | ) |
ph::editor::PH_DEFINE_LOG_GROUP | ( | Imposter | , |
Designer | ) |
ph::editor::PH_DEFINE_PROFILE_UNIT_NAME | ( | MainLoop | ) |
ph::editor::PH_DEFINE_PROFILE_UNIT_NAME | ( | RenderFrame | ) |
ph::editor::PH_DEFINE_RULE_OF_5_MEMBERS_NO_DTOR | ( | FlatDesignerObject | ) |
ph::editor::PH_DEFINE_RULE_OF_5_MEMBERS_NO_DTOR | ( | HierarchicalDesignerObject | ) |