Photon Editor Library 2.0.0-beta
A physically based renderer.
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OpenglObjectManager.h File Reference
#include "RenderCore/GraphicsObjectManager.h"
#include "EditorCore/Storage/TTrivialItemPool.h"
#include "EditorCore/Storage/TConcurrentHandleDispatcher.h"
#include "EditorCore/Storage/TWeakHandle.h"
#include "RenderCore/OpenGL/OpenglTexture.h"
#include "RenderCore/OpenGL/OpenglFramebuffer.h"
#include <Utility/Concurrent/TAtomicQuasiQueue.h>
#include <Utility/TFunction.h>
#include <Common/primitive_type.h>
#include <vector>

Go to the source code of this file.

Classes

struct  ph::editor::ghi::OpenglObjectCreator
 
struct  ph::editor::ghi::OpenglObjectManipulator
 
struct  ph::editor::ghi::OpenglObjectDeleter
 
class  ph::editor::ghi::OpenglObjectManager
 

Namespaces

namespace  ph
 
namespace  ph::editor
 
namespace  ph::editor::ghi