Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include "RenderCore/GraphicsObjectManager.h"
#include "EditorCore/Storage/TTrivialItemPool.h"
#include "EditorCore/Storage/TConcurrentHandleDispatcher.h"
#include "EditorCore/Storage/TWeakHandle.h"
#include "RenderCore/OpenGL/OpenglTexture.h"
#include "RenderCore/OpenGL/OpenglFramebuffer.h"
#include <Utility/Concurrent/TAtomicQuasiQueue.h>
#include <Utility/TFunction.h>
#include <Common/primitive_type.h>
#include <vector>
Go to the source code of this file.
Classes | |
struct | ph::editor::ghi::OpenglObjectCreator |
struct | ph::editor::ghi::OpenglObjectManipulator |
struct | ph::editor::ghi::OpenglObjectDeleter |
class | ph::editor::ghi::OpenglObjectManager |
Namespaces | |
namespace | ph |
namespace | ph::editor |
namespace | ph::editor::ghi |