Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Api/test_scene.h"
#include "Actor/AModel.h"
#include "Actor/Geometry/Geometry.h"
#include "Actor/Material/Material.h"
#include "Actor/Geometry/GSphere.h"
#include "Actor/Material/MatteOpaque.h"
#include "Actor/Material/AbradedOpaque.h"
#include "Actor/Material/AbradedTranslucent.h"
#include "World/VisualWorld.h"
#include "Actor/Geometry/GRectangle.h"
#include "Actor/ModelLoader.h"
#include "Actor/Geometry/GCuboid.h"
#include "Actor/Geometry/GWave.h"
#include <Common/primitive_type.h>
#include <memory>
#include <string>
#include <iostream>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
void | ph::loadTestScene (VisualWorld *const out_world) |
void | ph::loadCornellBox (VisualWorld *const out_world, const real boxSize) |
void | ph::loadCbox3ObjScene (VisualWorld *const out_world) |