|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Api/test_scene.h"#include "Actor/AModel.h"#include "Actor/Geometry/Geometry.h"#include "Actor/Material/Material.h"#include "Actor/Geometry/GSphere.h"#include "Actor/Material/MatteOpaque.h"#include "Actor/Material/AbradedOpaque.h"#include "Actor/Material/AbradedTranslucent.h"#include "World/VisualWorld.h"#include "Actor/Geometry/GRectangle.h"#include "Actor/ModelLoader.h"#include "Actor/Geometry/GCuboid.h"#include "Actor/Geometry/GWave.h"#include <Common/primitive_type.h>#include <memory>#include <string>#include <iostream>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| void | ph::loadTestScene (VisualWorld *const out_world) |
| void | ph::loadCornellBox (VisualWorld *const out_world, const real boxSize) |
| void | ph::loadCbox3ObjScene (VisualWorld *const out_world) |