Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
void | ph::loadTestScene (VisualWorld *const out_world) |
void | ph::loadCornellBox (VisualWorld *const out_world, const real boxSize) |
void | ph::load5bScene (VisualWorld *const out_world) |
void | ph::loadCbox3ObjScene (VisualWorld *const out_world) |