Photon Engine 2.0.0-beta
A physically based renderer.
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test_scene.h File Reference
#include <Common/primitive_type.h>

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Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

void ph::loadTestScene (VisualWorld *const out_world)
 
void ph::loadCornellBox (VisualWorld *const out_world, const real boxSize)
 
void ph::load5bScene (VisualWorld *const out_world)
 
void ph::loadCbox3ObjScene (VisualWorld *const out_world)