Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
test_scene.h
Go to the documentation of this file.
1#pragma once
2
3#include <Common/primitive_type.h>
4
5namespace ph
6{
7
8class VisualWorld;
9
10extern void loadTestScene(VisualWorld* const out_world);
11extern void loadCornellBox(VisualWorld* const out_world, const real boxSize);
12extern void load5bScene(VisualWorld* const out_world);
13extern void loadCbox3ObjScene(VisualWorld* const out_world);
14
15}// end namespace ph
A virtual world for image synthesis.
Definition VisualWorld.h:34
The root for all renderer implementations.
Definition EEngineProject.h:6
void loadTestScene(VisualWorld *const out_world)
Definition test_scene.cpp:25
void loadCbox3ObjScene(VisualWorld *const out_world)
Definition test_scene.cpp:321
void loadCornellBox(VisualWorld *const out_world, const real boxSize)
Definition test_scene.cpp:221
void load5bScene(VisualWorld *const out_world)