Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Api/init_and_exit.h"
#include "Api/ApiDatabase.h"
#include "DataIO/io_utils.h"
#include "Core/LTA/SurfaceHitRefinery.h"
#include "Math/Random/DeterministicSeeder.h"
#include <Common/config.h>
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (InitAndExit, Engine) | |
bool | ph::init_engine_core (const EngineInitSettings &settings) |
bool | ph::init_engine_IO_infrastructure (const EngineInitSettings &settings) |
void | ph::after_engine_init (const EngineInitSettings &settings) |
void | ph::before_engine_exit () |
bool | ph::exit_API_database () |