Photon Engine 2.0.0-beta
A physically based renderer.
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init_and_exit.cpp File Reference
#include "Api/init_and_exit.h"
#include "Api/ApiDatabase.h"
#include "DataIO/io_utils.h"
#include "Core/LTA/SurfaceHitRefinery.h"
#include "Math/Random/DeterministicSeeder.h"
#include <Common/config.h>
#include <Common/logging.h>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (InitAndExit, Engine)
 
bool ph::init_engine_core (const EngineInitSettings &settings)
 
bool ph::init_engine_IO_infrastructure (const EngineInitSettings &settings)
 
void ph::after_engine_init (const EngineInitSettings &settings)
 
void ph::before_engine_exit ()
 
bool ph::exit_API_database ()