Photon Engine 2.0.0-beta
A physically based renderer.
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math_common.h
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1#pragma once
2
3//#include "Math/constant.h"
4//#include "Math/math.h"
5//#include "Math/Random.h"
6//
7//#include "Math/TVector3.tpp"
8//#include "Math/TPoint3.tpp"
9//#include "Math/TOrientation3.tpp"
10//#include "Math/TQuaternion.tpp"
11//#include "Math/TMatrix4.tpp"
12//#include "Math/TArithmeticArray.tpp"
13//#include "Math/TIndexedVector3.tpp"