Photon Engine
2.0.0-beta
A physically based renderer.
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math_common.h
Go to the documentation of this file.
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#pragma once
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//#include "Math/constant.h"
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//#include "Math/math.h"
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//#include "Math/Random.h"
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//
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//#include "Math/TVector3.tpp"
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//#include "Math/TPoint3.tpp"
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//#include "Math/TOrientation3.tpp"
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//#include "Math/TQuaternion.tpp"
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//#include "Math/TMatrix4.tpp"
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//#include "Math/TArithmeticArray.tpp"
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//#include "Math/TIndexedVector3.tpp"
Source
Math
math_common.h
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1.11.0