3#include <Common/primitive_type.h>
4#include <Math/Transform/TDecomposedTransform.h>
5#include <Math/TVector2.h>
23 math::TDecomposedTransform<real> m_transform;
25 real m_nearClippingDistance;
26 real m_farClippingDistance;
27 math::Vector2S m_resolution;
Definition ViewportCamera.h:11
EType
Definition ViewportCamera.h:14
@ Orthographic
Definition ViewportCamera.h:16
@ Perspective
Definition ViewportCamera.h:15
ViewportCamera()
Definition ViewportCamera.cpp:8
Definition ph_editor.h:10