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Photon Editor Library
2.0.0-beta
A physically based renderer.
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Texture.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
Render/Content/fwd.h
"
4
#include "
RenderCore/ghi_fwd.h
"
5
#include "
RenderCore/ghi_infos.h
"
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namespace
ph::editor::render
8
{
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10
class
Texture
final
11
{
12
public
:
13
ghi::TextureHandle
handle
;
14
ghi::TextureDesc
desc
;
15
};
10
class
Texture
final {
…
};
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}
// end namespace ph::editor::render
fwd.h
ph::editor::TWeakHandle< TextureObject, uint32, uint32 >
ph::editor::ghi::TextureDesc
Definition
ghi_infos.h:101
ph::editor::render::Texture
Definition
Texture.h:11
ph::editor::render::Texture::handle
ghi::TextureHandle handle
Definition
Texture.h:13
ph::editor::render::Texture::desc
ghi::TextureDesc desc
Definition
Texture.h:14
ghi_fwd.h
ghi_infos.h
ph::editor::render
Definition
DesignerObject.h:19
Source
Render
Content
Texture.h
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