Photon Editor Library 2.0.0-beta
A physically based renderer.
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EClearTarget.h
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1#pragma once
2
3#include <Common/primitive_type.h>
4#include <Math/math.h>
5#include <Utility/TBitFlags.h>
6
7namespace ph::editor::ghi
8{
9
10enum class EClearTarget : uint32f
11{
12 None = math::flag_bit<uint32f, 0>(),
13 Color = math::flag_bit<uint32f, 1>(),
14 Depth = math::flag_bit<uint32f, 2>(),
15 Stencil = math::flag_bit<uint32f, 3>()
16};
17
19
20}// end namespace ph::editor::ghi
Definition PlatformDisplay.h:13
EClearTarget
Definition EClearTarget.h:11
PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS(EClearTarget)