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Photon Editor Library
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A physically based renderer.
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EClearTarget.h
Go to the documentation of this file.
1
#pragma once
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3
#include <Common/primitive_type.h>
4
#include <Math/math.h>
5
#include <Utility/TBitFlags.h>
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namespace
ph::editor::ghi
8
{
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enum class
EClearTarget
: uint32f
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{
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None
= math::flag_bit<uint32f, 0>(),
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Color
= math::flag_bit<uint32f, 1>(),
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Depth
= math::flag_bit<uint32f, 2>(),
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Stencil
= math::flag_bit<uint32f, 3>()
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};
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enum class
EClearTarget
: uint32f {
…
};
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PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS
(
EClearTarget
);
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}
// end namespace ph::editor::ghi
ph::editor::ghi
Definition
PlatformDisplay.h:13
ph::editor::ghi::EClearTarget
EClearTarget
Definition
EClearTarget.h:11
ph::editor::ghi::EClearTarget::Depth
@ Depth
ph::editor::ghi::EClearTarget::None
@ None
ph::editor::ghi::EClearTarget::Color
@ Color
ph::editor::ghi::EClearTarget::Stencil
@ Stencil
ph::editor::ghi::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS
PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS(EClearTarget)
Source
RenderCore
EClearTarget.h
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