Photon Engine
2.0.0-beta
A physically based renderer.
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TextFileLoader.h
Go to the documentation of this file.
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#pragma once
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#include "
DataIO/FileSystem/Path.h
"
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#include <string>
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namespace
ph
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{
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class
TextFileLoader
final
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{
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public
:
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static
bool
load
(
const
Path
& filePath, std::string* out_text);
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};
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}
// end namespace ph
Path.h
ph::Path
General path representation. Does not check whether the target actually exists (e....
Definition
Path.h:21
ph::TextFileLoader
Definition
TextFileLoader.h:11
ph::TextFileLoader::load
static bool load(const Path &filePath, std::string *out_text)
Definition
TextFileLoader.cpp:15
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
DataIO
TextFileLoader.h
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