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Photon Engine 2.0.0-beta
A physically based renderer.
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TextFileLoader.h
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1#pragma once
2
4
5#include <string>
6
7namespace ph
8{
9
10class TextFileLoader final
11{
12public:
13 static bool load(const Path& filePath, std::string* out_text);
14};
15
16}// end namespace ph
General path representation. Does not check whether the target actually exists (e....
Definition Path.h:21
Definition TextFileLoader.h:11
static bool load(const Path &filePath, std::string *out_text)
Definition TextFileLoader.cpp:15
The root for all renderer implementations.
Definition EEngineProject.h:6