Photon Editor Library
2.0.0-beta
A physically based renderer.
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TestProcedureModule.h
Go to the documentation of this file.
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#pragma once
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#include "
App/Module/ProcedureModule.h
"
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namespace
ph::editor
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{
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class
TestProcedureModule
:
public
ProcedureModule
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{
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public
:
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std::string
getName
()
const override
;
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void
update
(
const
MainThreadUpdateContext
& ctx)
override
;
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void
onAttach
(
const
ModuleAttachmentInfo
& info)
override
;
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void
onDetach
()
override
;
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private
:
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};
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inline
std::string
TestProcedureModule::getName
()
const
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{
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return
"test"
;
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}
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}
// end namespace ph::editor
ProcedureModule.h
ph::editor::MainThreadUpdateContext
Definition
MainThreadUpdateContext.h:11
ph::editor::ModuleAttachmentInfo
Definition
ModuleAttachmentInfo.h:15
ph::editor::ProcedureModule
Definition
ProcedureModule.h:12
ph::editor::TestProcedureModule
Definition
TestProcedureModule.h:9
ph::editor::TestProcedureModule::getName
std::string getName() const override
Definition
TestProcedureModule.h:19
ph::editor::TestProcedureModule::update
void update(const MainThreadUpdateContext &ctx) override
Definition
TestProcedureModule.cpp:13
ph::editor::TestProcedureModule::onAttach
void onAttach(const ModuleAttachmentInfo &info) override
Definition
TestProcedureModule.cpp:20
ph::editor::TestProcedureModule::onDetach
void onDetach() override
Definition
TestProcedureModule.cpp:54
ph::editor
Definition
ph_editor.h:10
Source
Procedure
TestProcedureModule.h
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1.11.0