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A physically based renderer.
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TestProcedureModule.cpp
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TestProcedureModule.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
App/Module/ProcedureModule.h
"
4
5
namespace
ph::editor
6
{
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8
class
TestProcedureModule
:
public
ProcedureModule
9
{
10
public
:
11
std::string
getName
()
const override
;
12
void
update
(
const
MainThreadUpdateContext
& ctx)
override
;
13
void
onAttach
(
const
ModuleAttachmentInfo
& info)
override
;
14
void
onDetach
()
override
;
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private
:
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};
8
class
TestProcedureModule
:
public
ProcedureModule
{
…
};
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inline
std::string
TestProcedureModule::getName
()
const
20
{
21
return
"test"
;
22
}
19
inline
std::string
TestProcedureModule::getName
()
const
{
…
}
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}
// end namespace ph::editor
ProcedureModule.h
ph::editor::MainThreadUpdateContext
Definition
MainThreadUpdateContext.h:11
ph::editor::ModuleAttachmentInfo
Definition
ModuleAttachmentInfo.h:15
ph::editor::ProcedureModule
Definition
ProcedureModule.h:12
ph::editor::TestProcedureModule
Definition
TestProcedureModule.h:9
ph::editor::TestProcedureModule::getName
std::string getName() const override
Definition
TestProcedureModule.h:19
ph::editor::TestProcedureModule::update
void update(const MainThreadUpdateContext &ctx) override
Definition
TestProcedureModule.cpp:13
ph::editor::TestProcedureModule::onAttach
void onAttach(const ModuleAttachmentInfo &info) override
Definition
TestProcedureModule.cpp:20
ph::editor::TestProcedureModule::onDetach
void onDetach() override
Definition
TestProcedureModule.cpp:54
ph::editor
Definition
ph_editor.h:10
Source
Procedure
TestProcedureModule.h
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