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A physically based renderer.
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DisplayFocusChangedEvent.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
EditorCore/Event/Event.h
"
4
5
namespace
ph::editor
6
{
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8
class
DisplayFocusChangedEvent
final :
public
Event
9
{
10
public
:
11
explicit
DisplayFocusChangedEvent
(
bool
isFocused
);
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bool
isFocused
()
const
;
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private
:
16
bool
m_isFocused;
17
};
8
class
DisplayFocusChangedEvent
final :
public
Event
{
…
};
18
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inline
DisplayFocusChangedEvent::DisplayFocusChangedEvent
(
const
bool
isFocused)
20
:
Event
()
21
, m_isFocused(isFocused)
22
{}
19
inline
DisplayFocusChangedEvent::DisplayFocusChangedEvent
(
const
bool
isFocused) {
…
}
23
24
inline
bool
DisplayFocusChangedEvent::isFocused
()
const
25
{
26
return
m_isFocused;
27
}
24
inline
bool
DisplayFocusChangedEvent::isFocused
()
const
{
…
}
28
29
}
// end namespace ph::editor
Event.h
ph::editor::DisplayFocusChangedEvent
Definition
DisplayFocusChangedEvent.h:9
ph::editor::DisplayFocusChangedEvent::DisplayFocusChangedEvent
DisplayFocusChangedEvent(bool isFocused)
Definition
DisplayFocusChangedEvent.h:19
ph::editor::DisplayFocusChangedEvent::isFocused
bool isFocused() const
Definition
DisplayFocusChangedEvent.h:24
ph::editor::Event
Base of all event types. Derived classes should strive to keep the size of the object small,...
Definition
Event.h:59
ph::editor
Definition
ph_editor.h:10
Source
EditorCore
Event
DisplayFocusChangedEvent.h
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