• Near Future (in 1 ~ 3 months)
    • stabilize core engine structure
    • advanced addon for Blender (with render preview)
    • distributed (network) rendering
    • binary/modularized SDL
    • full-featured volumetric light transport
    • separated material description format
    • adaptive sampling
    • concurrent SDL parsing and vooking
  • Mid-term (in 3 ~ 6 months)
    • better material node editor & parser
    • a complete Blender addon
    • OSL integration
    • image denoising
    • GPU aided rendering
  • Future Works (~1 year or later)
    • full documentation & website
    • render a short CG film using Photon

For any suggestions, we can discuss further here.