Information about the world being cooked.
Definition CookingContext.h:24
virtual void storeCooked(CookedMotion &out_motion, const CookingContext &ctx, const MotionCookConfig &config) const =0
Store data suitable for rendering into out_motion.
CookedMotion * createCooked(const CookingContext &ctx, const MotionCookConfig &config) const
Create a CookedMotion that contains data suitable for rendering.
Definition MotionSource.cpp:11