Photon Engine 2.0.0-beta
A physically based renderer.
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CookedNamedResource.h
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1#pragma once
2
3namespace ph
4{
5
6class Primitive;
7
9{
10public:
12
13 const Primitive* getBackgroundPrimitive() const;
14 void setBackgroundPrimitive(const Primitive* primitive);
15
16private:
17 const Primitive* m_backgroundPrimitive;
18};
19
20}// end namespace ph
Definition CookedNamedResource.h:9
void setBackgroundPrimitive(const Primitive *primitive)
Definition CookedNamedResource.cpp:19
CookedNamedResource()
Definition CookedNamedResource.cpp:10
const Primitive * getBackgroundPrimitive() const
Definition CookedNamedResource.cpp:14
A physical shape in the scene.
Definition Primitive.h:23
The root for all renderer implementations.
Definition EEngineProject.h:6