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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::LdrRgbTexture2D, including all inherited members.
| LdrRgbTexture2D() | ph::LdrRgbTexture2D | |
| LdrRgbTexture2D(std::unique_ptr< TAbstractPixelTex2D< LdrComponent, 3 > > texture) | ph::LdrRgbTexture2D | explicit |
| Output typedef | ph::TTexture< math::Spectrum > | |
| sample(const SampleLocation &sampleLocation, math::Spectrum *out_value) const override | ph::LdrRgbTexture2D | virtual |
| TTexture()=default | ph::TTexture< math::Spectrum > | inline |
| ~TTexture()=default | ph::TTexture< math::Spectrum > | inlinevirtual |