Photon Engine
2.0.0-beta
A physically based renderer.
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Region.h
Go to the documentation of this file.
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#pragma once
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#include "
Math/Geometry/TAABB2D.h
"
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namespace
ph
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{
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using
Region
=
math::TAABB2D<int64>
;
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}
// end namespace ph
TAABB2D.h
ph::math::TAABB2D< int64 >
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Scheduler
Region.h
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1.11.0