Photon Engine
2.0.0-beta
A physically based renderer.
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frame_fwd.h
Go to the documentation of this file.
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#pragma once
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#include <Common/primitive_type.h>
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#include <cstddef>
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namespace
ph
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{
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template
<
typename
T, std::
size_t
N>
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class
TFrame;
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using
LdrComponent
= uint8;
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using
HdrComponent
= float32;
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using
LdrRgbFrame
=
TFrame<LdrComponent, 3>
;
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using
HdrRgbFrame
=
TFrame<HdrComponent, 3>
;
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}
// end namespace ph
ph::TFrame
Definition
TFrame.h:21
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::LdrComponent
uint8 LdrComponent
Definition
frame_fwd.h:13
ph::HdrComponent
float32 HdrComponent
Definition
frame_fwd.h:14
Source
Frame
frame_fwd.h
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