Photon Engine 2.0.0-beta
A physically based renderer.
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Transform.h File Reference
#include "Math/math_fwd.h"
#include "Math/Geometry/TAABB3D.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::math::Transform
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.