Work Experience

  • JoyFun Game Entertainment | Taiwan | Oct. 2020 - Apr. 2023
    • Game Engine Software Engineer
    • Integrated NVIDIA RTX technologies for our upcoming action RPG Faith of Danschant: Hereafter.
    • Engine-level customizations (on Unreal) for the team, including physically based material, special effect, and tooling.
    • Worked closely with technical artists and applied my knowledge of 3D graphics to identify optimization opportunities for base assets.
  • Taiwan ICDF | St. Kitts and Nevis | Sep. 2019 - Jul. 2020
    • Assistant Technician
    • Worked on land administration information system project; handled aid from Taiwan for COVID-19 in cooperation with the Embassy of Taiwan and local government.
    • Maintained and troubleshot IT systems situated in multiple offices nationwide.
    • Research: Generalized Radiant Energy Estimation from Geographic Information
  • National Taiwan University | Taipei, Taiwan | Sep. 2017 - Feb. 2018
    • Teaching Assistant of Interactive Computer Graphics (ICG 2017 Fall)
    • Works include teaching, grading and set questions on exams.

Education

Publications & Projects

Computer Skills

  • Programming: C, C++, C#, CUDA, FORTRAN, Graphics APIs, Java, Python, Shading Languages
  • Software: Blender, CMake, Git, Perforce, Unreal Engine
  • Misc: CI/CD, Computer Graphics, Game/Engine Development, Global Illumination Algorithms, OOP, UI, Unit Testing

Languages

  • Mandarin: native speaker
  • English: GEPT High-Intermediate Level (2018), Golden Certificate of TOEIC (2010)