Photon Engine
2.0.0-beta
A physically based renderer.
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TTexPixel.h
Go to the documentation of this file.
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#pragma once
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#include "
Math/TArithmeticArray.h
"
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#include <cstddef>
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namespace
ph
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{
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template
<
typename
T, std::
size_t
N>
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using
TTexPixel
=
math::TArithmeticArray<T, N>
;
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}
// end namespace ph
TArithmeticArray.h
ph::math::TArithmeticArray
Definition
TArithmeticArray.h:13
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Texture
TTexPixel.h
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1.11.0