Photon Engine 2.0.0-beta
A physically based renderer.
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SdlStructFieldStump.h
Go to the documentation of this file.
1#pragma once
2
5
6namespace ph
7{
8
9// Information required for adding the struct members to another struct
10
12{
13public:
14 template<typename StructType, typename Owner>
15 auto genFieldSet(StructType Owner::* structObjPtr) const
17
18 // TODO: funcs for optional prefix names or some override properties?
19
20};
21
22}// end namespace ph
23
Definition SdlStructFieldStump.h:12
auto genFieldSet(StructType Owner::*structObjPtr) const -> TSdlBruteForceFieldSet< TSdlOwnedField< Owner > >
Definition SdlStructFieldStump.ipp:17
A set of fields, with basic functionalities.
Definition TSdlBruteForceFieldSet.h:32
Abstraction for a value that is owned by some owner type. Governs how a field should be initialized o...
Definition TSdlOwnedField.h:15
The root for all renderer implementations.
Definition EEngineProject.h:6