Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/Component/DielectricInterfaceInfo.h"
#include "Core/SurfaceBehavior/Property/SchlickApproxDielectricFresnel.h"
#include "Core/SurfaceBehavior/Property/ExactDielectricFresnel.h"
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (DielectricInterfaceInfo, BSDF) | |