Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Light/AGeometricLight.h"
#include "Math/math.h"
#include "Actor/Material/MatteOpaque.h"
#include "World/Foundation/TransientVisualElement.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/TransformedIntersectable.h"
#include "Core/Intersection/TransformedPrimitive.h"
#include "Core/Intersection/TMetaInjectionPrimitive.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Math/Transform/StaticRigidTransform.h"
#include "World/Foundation/PreCookReport.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include <Common/logging.h>
#include <algorithm>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (AGeometricLight, Actor) | |